A deck of 50 cards represents the magical energy of Papillion. These cards are divided into five schools of spells that can be cast by your Mage to gain unqiue advantages within the game.
| Augmentation Spells |
| The philosophy of those who practice the art of Augmentation is that the strongest warriors win the most glorious battles. Augmentation spells allow you to confer powerful enchantments that substantially increase the combat strength and resilience of your units. |
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Archon's Might | 2
Target ally gets Strength +1 until defeated.
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Bloom | 1
Target ally gets Life +1 until defeated. |
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Armor of Aegis | 1
Target ally gets Defense +1 until defeated.
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Hex | 1
Target enemy gets Defense -1 until defeated. |
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Battle Horn | 2
All visible allies get Strength +2 until the start of your next turn.
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Sunder Armor | 1 (x2 in Deck)
Target enemy with Defense of 15 or greater gets Defense -4 until the end of your turn. |
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Bloodlust | 2
Target ally gets Strength +2 until the end of a round they do not attack.
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Shield | 0 (x2 in Deck)
Target ally gets Defense +10 until the start of your next turn. |
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| Destruction Spells |
| In its raw form, the magic of Papillion is a chaotic and deadly force. With Destruction spells you can channel the coldest and harshest winds, the crackling energy of lightning, and the untamed fires that brew within the bowels of the earth to launch devasting attacks upon your foes. |
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Blizzard | 3
Roll 3 attack dice against each visible enemy. Any units that take damage are stunned.
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Ice Shards | 1 (x2 in Deck)
Roll 3 attack dice against target unit. If unit takes damage, it is stunned. |
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Demonic Lash | 1
Roll 3 attack dice against target unit. If any dice hit, unit loses exactly 2 life.
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Lightning Bolt | 0
Roll 3 attack dice against a unit on same row, column, or diagonal and each unit in between. |
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Disintegrate | 3
Roll 4 attack dice against an adjacent unit. If unit is damaged, they lose an additional 2 life.
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Meteor Shower | 2
Roll 3 attack dice against each visible enemy. |
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Fireball | 2 (x2 in Deck)
Roll 4 attack dice against target unit and each unit surrounding it.
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Seeker Missile | 1
Roll 4 attack dice against a unit up to 8 spaces away. |
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| Manipulation Spells |
| Manipulation spells allow you to transform the layout of the battlefield, change the positions of units, and hinder your opponent's ability to attack. Often underestimated for their lack of direct and immediate gains, these potent spells require a truly cunning mind to recognize their full potential. |
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Barricade | 1
Place a magic wall on target space until the start of your next turn.
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Reposition | 2
Swap the positions of two units. |
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Entangle | 2
All visible enemies are immobilized.
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Sleep | 1 (x2 in Deck)
Target enemy is stunned. |
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Gateway | 2
Remove any wall until the end of your turn or dispel a magic wall. Units may not end moves on space wall returns.
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Teleport | 2 (x2 in Deck)
Relocate your Hero Mage to any space on the board. |
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Imprison | 2
Target unit is trapped within a magic wall until the start of your next turn.
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Touch of Death | 2
Target adjacent unit loses 2 life. |
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| Recovery Spells |
The awesome destructive forces of Papillion's magic find their balance in the equally
potent Recovery magic school and its ability to renew life and restore order.
Cast these spells to heal your injured units, regenerate your magical energy, and undo spells cast by your opponents. |
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Dispel Magic | 0 (x2 in Deck)
Remove all status effects from target unit. |
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Mana Surge | 0
Generate 1 mana. |
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Heal | 2
Target ally recovers 5 lost life. |
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Revive | 3
Place your last defeated hero on target space with 1 life remaining. Hero may use actions immediately. |
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Group Heal | 2 (x2 in Deck)
All visible allies recover 2 lost life.
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Scribe | 1
Draw 2 cards. |
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Healing Touch | 1
Target adjacent ally recovers 3 lost life.
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Unsummon | 1
Destroy target creature. |
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| Summon Spells |
| Summon spells allow you to bring additional units called "creatures" into battle. Ranging from heinous undead to beings embodying the raw essence of the elements, creatures are fearsome additions to your team of heroes. |
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