Last Updated: 04/05/10

This page shows the current version of the game client and a complete record of all changes made with each release.

Current Version

v1.3.0 Released 04/08/10

NEW FEATURES

  • Party Builder, added to the game lobby, allows you to discover the different heroes of Papillion and create your own custom team in a fun and interactive way.  Additionally, it will remember your hero choices during the same login session, allowing you to make quick adjustments to your selection as needed between games.

  • Minotaur, a new Guardian hero, has been added to the hero roster.  Access to this exclusive character is reserved for members who participate in promotional events to help build the Hero Mages community.  Stay tuned for updates from D20Studios on how to earn this fearsome ally.

  • Hot Keys have been added for all actions within the game.  To quickly select any unit you control, press the F1-F12 keys.  To select a spell, press the spell number corresponding to the spell’s position in your hand (located in the lower right hand corner of the spell icon).  Other common hot keys include “M” to move, “A” to attack, “C” to cast or confirm, and “Esc” to cancel an action.  To learn more hotkeys, mouse over any button in the game.  The hot key is indicated in the tooltip by parenthesis and gold or bright orange text.

  • Visual Indicators added to various game effects make it even easier to assess the battlefield:
    • The numbers in the animated dice roller now glow to indicate a successful hit.
    • Stunned units are now tinted blue and recorded as stunned in the game log.
    • Immobilized units are now tinted purple and recorded as immobilized in the log.
    • When magical effects fail, a popup message will now over the unit and within the game log explaining why (ex. Immune, Resists, Miss).
    • A status effect is now added to units that sprint to remind players that this unit may not sprint on their next turn.
    • Spells you cannot cast yet are now grayed out.

  • Improved Targeting Interface was implemented to reduce the number of clicks required to perform actions:
    • New options in the Settings menu allow players to customize how orders are issued to units.  For instance, you can disable confirmation for targeting actions, disable confirmation card payment options, and hide action warnings for when you try to sprint or summon more than your max number of creatures.  We recommend experienced players try these as they greatly improve the speed of gameplay.
    • When “Require target confirmation” is unchecked in the settings, you will no longer be required to hit the “Confirm” button to designate targets for abilities with designated or secondary targets.  In fact, the “Confirm” button will be hidden when “Require target confirmation” is off so it’s obvious which mode you are in.  Spells with designated targets (like Meteor Shower or Group Heal) will still require you to confirm your targets before the spell is cast.  This is to ensure you get a chance to see which targets the spell will effect.
    • Targeting Confirmation is now defaulted to “Off” for new users

GAME IMPROVEMENTS

  • A unit’s Defense can now be reduced below 11, and its Defense can now exceed 20, but natural rolls of 20 are always considered hits.  Additionally, dice rolls affected by Inspire will now show the actual dice result + bonus result instead of capping at 20.
  • Increased unit movement animation speed by 67%
  • Adjusted room join/leave sounds so that you can now hear sounds for joining/leaving game room.
  • Game Menu can now be accessed in the lobby by clicking the Menu link in the lower left hand corner or pressing the "Home" key, allowing users to change settings.
  • Added 15 second turn time

BUG FIXES

  • Fixed bug where the users tab would appear stretched over the game grid the first time you clicked on it.
  • Fixed bug with registration where you could get a “Welcome undefined” message if you registered using an existing username with different capitalization.
  • Fixed bug where users in lobby could hear enter/exit sounds for users registering for game.
  • Fixed bug where the barbarian could sprint after attacking if he defeated a unit with his attack before moving.

BALANCE CHANGES

SPELL CHANGES

  • Augmentation Spell Changes
    • Instead of taking cards out of the deck until their spell effects wear off, Augmentation cards are now returned to the deck immediately.  This increases the occurrence of Augmentation spells without actually adding more cards to the deck.
    • You can no longer cast superior and non superior versions of Augmentation spells on the same unit.  Casting a new instance of an existing spell will override the old effect.
    • Changed Battle Horn from “All visible allies get Strength +2 until the end of your turn.” to “All visible allies get Strength +2 until the start of your next turn.”
    • Replaced Cripple (1): “Target unit gets Defense -4 until the end of your turn. A unit’s Defense cannot be reduced below 11.” with Sunder Armor (1): Target unit with Defense of 15 or greater gets Defense -4 until the end of your turn.
    • Replaced Dragon’s Fury (2): “Target ally gets Strength +3, Defense +3 until the start of your next turn. A unit's Defense cannot exceed 20.” with Hex (1): Target unit gets Defense -1 until defeated.

  • Destruction Spell Changes
    • Seeker Missile - Decreased dice rolled from 5 to 4
    • Fireball - Decreased dice rolled from 5 to 4
    • Meteor Shower - Decreased dice rolled from 4 to 3
    • Disintegrate changed from Roll 6 attack dice with +2 Damage Bonus against an adjacent unit.” to “Roll 4 attack dice against an adjacent unit.  If unit is damaged, they lose an additional 2 life.”
    • Demonic Lash - Changed from “Roll 3 attack dice with +2 Damage Bonus against target unit on same row, column, or diagonal.” to “Roll 3 attack dice against target unit.  If any dice hit, unit loess exactly 2 life.”

  • Manipulation Spell Changes
    • Imprison - Increased cost from 1 to 2 mana
    • Entangle - Increased cost from 1 to 2 mana
    • Gateway – Increased cost from 1 to 2 mana, changed from “Open gateway anywhere on the board until the start of your next turn. Units can see and move through (not on) it.” to “Remove any wall until the end of your turn or dispel a magic wall. Units may not end moves on space wall returns.”

  • Recovery Spell Changes
    • Revive – changed from “Place your last defeated hero on target space with 1 life remaining. The hero cannot move until your next turn.” to “Place your last defeated hero on target space with 1 life remaining.  Hero may use actions immediately.”
    • Mana Surge- Decreased mana generated from 2 to 1.
    • Replaced Full Heal (2): “Target ally recovers all lost life.” with Heal (2): “Target unit recovers 5 life.”
    • Group Heal- Removed 1 copy from the deck
    • Dispel Magic in deck – Added additional copy to the spell deck

  • Summons Spell Changes
    • Summoning Rule changed fromCreatures may be placed on any space visible to your Mage. They can attack on the turn they come into play, but cannot move until the following turn.” to “Creatures are placed on any space surrounding your Mage and may move and attack immediately.”
    • Air Elemental - Decreased Defense from 14 to 13
    • Earth Elemental – Decreased Strength from 3 to 2, changed Crushing Blow from Earth Elemental’s attack gets a +1 Damage Bonus. to “Units damaged by Earth Elemental's attack lose 1 additional life.”
    • Flesh Golem- Decreased Defense from 14 to 12, increased Strength from 2 to 3
    • Iron Golem – Decreased Defense from 18 to 17

UNIT CHANGES

  • Fighter Mage 4S 14D 6L
    • Changed Dragon’s Fury from “Target ally gets Strength +3, Defense +3 until the start of your next turn.  A unit's Defense cannot exceed 20.” to “Fighter Mage gets Strength +3, Defense +3 until the start of your next turn.”
    • Decreased Defense from 15 to 14

  • Sorceress 2S 13D 6L
    • Replaced Meteor Shower (2 | 15 Valor): “Roll 4 attack dice against each visible enemy.” To Fire Ball (2 | 10 Valor): Roll 4 attack dice against target unit and each unit surrounding it.
    • Changed Natures Wraith (Passive | 10 Valor): “Player’s Destruction spell attacks get a +1 Damage Bonus.” to Natures Wraith (Passive | 15 Valor): Units damaged by Sorceress's Destruction spells lose 1 additional life.

  • Summoner  2S 12D 6L
    • Changed Skeleton Warrior from “Summon a Skeleton Warrior on target space. If another is summoned, the existing one is destroyed.” to “Place a skeleton warrior on target space.  (Cannot be used if you control 5 or more skeletons)”
    • Changed Sacrifice from “Destroy one of your visible creatures.  Summoner recovers 3 lost life and her Guardians recover 1.” to “Destroy one of your visible creatures to recover 3 lost life.”
    • Increased valor requirement on Summoning mastery from 10 to 15
    • Decreased Defense from 13 to 12

  • Wizard 2S 12D 6L
    • No change

  • Barbarian S5 D12 L7
    • Decreased Defense from 14 to 12
    • Increased Life from 6 to 7

  • Bard 3S 14D 6L
    • Replaced Precision Strike (Passive) with Song of Valor (1): All visible allies get Strength +1 until the start of your next turn.

  • Paladin S3 D16 L5
    • Decreased Defense from 17 to 16

  • Psionist 2S 13D 6L
    • Changed Psychic Blast from “Roll 3 attack dice against target unit. Results of 14 or more cause 1 damage.” to “Roll 3 dice against target unit. Results of 13 or more cause 1 damage.”
    • Changed Mind Control from “Move target enemy up to 5 spaces.” to “Roll a 5 or higher to move target enemy up to 5 spaces.”

  • Rogue S3 D13 L6
    • No change

  • Samurai 2S 15D 5L
    • Changed Critical Strike fromSamurai’s attack gets a +2 Damage Bonus.to “If at least one of Samurai’s attack dice hits, his opponent loses exactly 3 life.”
    • Changed Eviscerate from Target surrounding unit with 1 life remaining is defeated.” to “Target adjacent unit loses 1 life.”
    • Decreased Defense from 16 to 15
    • Decreased Strength from 3 to 2

  • Soul Reaver 4S 16D 5L
    • Replaced Duel (1): “Soul Reaver and target adjacent unit are immobilized.” with Taunt (1): “Force target adjacent enemy to attack Soul Reaver.  This enemy may not attack on their next turn.”
    • Decreased Life from 6 to 5

  • Warrior S2 D17 L6
    • Changed Dual Wield (Passive): “Warrior may attack twice per turn.” to  “Warrior may attack twice per turn, but gets Defense -2 until the start of your next turn if he does.”
    • Increased Life from 5 to 6

  • Minotaur S4 D13 L6
    • Bull Charge (Passive): If Minotaur is facing an enemy at the end of his sprint, roll attack dice equal to 2 plus the distance he sprinted against them.
    • Roar (2): Roll a dice for each surrounding enemy.  On a result of 8 or more, enemy may not attack until the start of your next turn.

KNOWN ISSUES

  • While we have substantially improved the game's memory usage, there are still unknown behaviors that can cause a memory leak. If you are experiencing crashes playing multiple games during a session, refresh your browser between games; this will guarantee the system memory is released. We apologize for the inconvenience and are working very hard to erradicate the last remaining memory issues.

Previous Versions

v1.2.2 Released 03/17/10

  • Fixed Bug introduced by PayPal update where clicking a Buy button in the marketplace would take users to a PayPal page stating "You have requested an outdated version of PayPal. This error often results from the use of bookmarks."

v1.2.1 Released 09/09/09

  • Fixed Bug with team staggering from v1.2.0

v1.2.0 Released 09/09/09

  • Fixed Bug where spaces around a unit would light up if the line of sight tool tool was enabled while an opponent was moving that unit
  • Fixed Bug where your cards would disappear if you had an enemy unit selected and line of sight tool tool activated when your turn started or you had one of your units selected and line of sight tool tool activated when your turn ended
  • Fixed Bug where an ActionScript error would sometimes occur while the game was loading
  • Fixed Bug where the mini map would fail to load during the creation of a new game
  • Fixed Bug where drop down menus could remain open covering parts of the battlefield if the player tried to open them after selecting ready. Selecting "Ready" now disables combo boxes.
  • Fixed Bugs related to the removal of the Imprison spell including:
    • An invisible wall is created if you teleport out of the imprisoned space
    • A game lockup is created if you imprison a summoned unit and then summon another unit (causing the removal of the imprisoned summoned unit)
    • A game lockup is created if you imprison a player who then disconnects while imprisoned
    • A game lockup is created if you surrender while imprisoned
  • Fixed Bug where the Surrender button remained active after being eliminated
  • Fixed Bug: Soul Reaver’s Duel ability now properly states “target adjacent unit” vs. “target surrounding unit”.
  • Fixed Bug: Demonic Lash now properly states Damage +2 vs. Damage +1.
  • New Feature: Within the game creation lobby and game itself, a new tab called "Users" has been added. This tab allows you to see all users within the game (players and spectators) as well as view their statistics.
  • New Feature: A new game objective called "Assassination" has been added to the game options screen. In Assassination, players are eliminated immediately if their Mage is defeated. Currently, this new objective may only be played as unranked.
  • Improvement: The game options screen has been reorganized to accomodate different game objectives. The showing of dice and events is now controlled by a single combo box, and FFA or team play is now directed by the "Teams" combo box.
  • Improvement: Added a sound effect that alert users when they have received a private message.
  • Improvement: Unranked games will no longer affect your Heroes' stats
  • Improvement: You can group the starting locations of randomly assigned teams in the Map Editor by placing Start Zone 1 and Start Zone 3 together and Start Zone 2 and Start Zone 4 together. Note: This has technically been available since 1.0, but we wanted to officially verify and announce this functionality.
  • Improvement: The turn order for team games is now staggered at the start of the game to prevent a team from having two turns in a row (for example: T1, T2, T1, T2)
  • Improvement: The max spectator count has been increased from 4 to 8
  • Improvement: You can now see the number of spectators within a game from the main lobby by looking at the game's list item
  • Improvement: Players' ready boxes in the game options screen will no longer be unchecked when spectators join the game
  • Improvement: You can now drag and resize the game log
  • Improvement: Substantial changes were made to how the game uses memory resources, significantly helping the performance and stability of the game

v1.1.1 Released 08/18/09

  • Balance Change: The Warrior's protect ability has been changed from "Target surrounding ally gets +4 Defense and Warrior gets –2 Defense until the start of your next turn." to "Target surrounding ally gets +4 Defense and Warrior gets –4 Defense until the start of your next turn." Also- the Warrior can no longer use Protect on himself (seeing as there is no longer a benefit to do so).
  • Balance Change: Demonic Lash has been changed from "Roll 3 attack dice with +1 Damage Bonus against target unit." to "Roll 3 attack dice with +1 Damage Bonus against target unit on same row, column, or diagonal."
  • Marketplace Change: We've changed the Map Editor Saves item from 5 Save Slots for $5.00 to 10 Save Slots for $10.00. Paypal was charging us a large fee for the smaller transaction- this way we optimize our returns while still offering you the same value.

v1.1.0 Released 08/07/09

  • Balance Change: The cost of Dragon's Fury for both the Fighter Mage's ability and the spell has increased from 1 to 2.
  • Balance Change: The Summoner's sacrifice ability has been changed from "Destroy one of your visible creatures to recover 3 lost life." to "Destroy one of your visible creatures. Summoner recovers 3 lost life and her Guardians recover 1."
  • Balance Change: The Warrior's protect ability has been changed from "Target adjacent unit gets +4 Defense and Warrior gets –2 Defense until the start of your next turn." to "Target surrounding ally gets +4 Defense and Warrior gets –2 Defense until the start of your next turn."
  • Balance Change: The Warrior's protect ability can now be used on himeself, giving him a net bonus of +2 Defense.
  • Balance Change: Changed Bard's Inspire ability from "Add 4 to target ally’s attack dice until the end your turn. This bonus does not apply to spells or abilities." to "Add 4 to target ally’s attack dice until the start of your next turn. Inspire does not apply to spells or abilities." This makes the Bard very effective for team games.
  • Fixed Bug where the Paladin's Bless ability could be used on enemy units
  • New Feature: Ice world tileset has been added to the map editor. Enjoy, cartographers!
  • New Feature: The marketplace is now open for business! You can now purchase premium hero packs and map editor saves for your account.
  • New Feature: In the My Account tab, you can now see which Hero Packs you own.
  • New Maps: (4) Crystal Palace and (4) Shundris
  • Improvement: Increased compression on meadow tileset to decrease load times.
  • Improvement: The default Hero choice option for games is now "Chosen Secret" instead of "Chosen"
  • Improvement: The default turn time for games is now 2 minutes instead of Unlimited. Even for new players, we feel the faster game pace is more fun and stimulating than trying to understand every card/ability your first game. Just dive in- don't overthink it!

v1.0.1 Released 07/28/09

  • Fixed Bug where turn timer would display incorrectly for the first player's turn
  • Fixed Bug where joining a private or full game would lock up there interface with "Processing Request..."
  • Fixed Bug where unranked games would count towards your player rating
  • Fixed Bug requiring you to set random team games to unranked even when 2 or more members were present
  • Fixed Bug where line of sight tool would not work in spectator mode
  • Fixed Bug where effects that ended at the start/end of a players turn (such as Imprison) would not be removed if the player who created them was eliminated or disconnected
  • Fixed Bug where Lobby tab would not properly highlight
  • Fixed Bug where clicking the version log would take you out of the game instead of opening a separate window
  • New Feature: You can now surrender to your opponent using the new option in the game menu
  • New Feature: Hero leaderboard now allows you to filter by hero type
  • Improvement: The Exit Game button in menu has been tinted red and the "Exit Menu" button has been changed to read "Close Menu"
  • Improvement: Bard's Inspire ability description changed from "Add 4 to each of target ally’s attack dice until the end of your turn." to read "Add 4 to target ally’s attack dice until the end of your turn. This bonus does not apply to spells or abilities.”

v1.0 Released 7/22/09

Hero Mages's first public version!